![]() The slow shell velocity means that you will need to lead your targets more and although you would think a slow shell velocity is bad, it does have its perks. It shares the same slow shell velocity but gains an extra turret. Montana is a Battleship which can be played a lot more aggressive than it's tier 9 predecessor the Iowa. But the decision is up to you, my play style is a bit too aggressive to slow down my turrets. For example in Slot 6 I prefer Artillery Plotting Room because it makes Montana surprisingly accurate.Īnd in my opinion the Main Battery Mod 3 slows down your turrets a bit too much. While Adrenaline Rush will help you to increase your damage output even when your ship gets damaged.Ī lot of these Upgrades are up to personal preference. These skills are in my opinion all a must have although Preventive Maintenance could be switched out for something else because it is the least important one on that list.īasics of Survivability and Fire Prevention together with Concealment Expert will work to limit damage taken by High Explosive shells and especially the fires resulting from it. This build shows some similarities with skillbuild 1 namely Preventive Maintenance, Expert Marksman, Superintendent and Concealment Expert. It's a build that will greatly improve your survivability and thus also will increase your damage (in most cases) This build is a build I'd recommend for ranked play and solo-randoms. The first skill gives your AA and Main batteries more sustainability and the second skill gives you an extra plane to spot torpedoes with.Įxpert Marksman is something I put on all my ships because I like to manoeuvre quite a lot, EM will allow your guns to be trained on target faster. The remaining points I spent into Direction Center and Preventive maintenance. Super intendent is another one of those skills which you can't go without on Battleships. The AA range upgrade you get from Advanced Firing Training works better with Manual Fire Control for AA Armament than BFT does. Forcing me to drop Basic Firing Training(BFT) which gives you a 20% AA dps buff. This choice does limit your other choices because it costs 4 points to take. Very often new battleship drivers keep unloading,even on low HP and thus throwing their ship (and remaining heals) overboard by getting sunk. When you have been under sustained HE fire from enemy cruisers it is always nice to have the option to stop firing for a while to get undetected, and while being undetected you can heal up. I did opt to pick Concealment Expert because this skill is a must in almost every Battleship if you want to have a tool to disengage (not fleeing, disengaging) This build is very good to use when platooning up with Aircraft Carriers as it's AA damage per second can get quite absurd (for a Battleship)Īlthough this is an AA spec I would like to adres some of my choices here. While it is versatile I would like to say that certain skillbuilds are definitely better for randoms and less so for clanbattles and/or ranked.Ī skillbuild I would almost exclusively use in random battles because of its niche. Montana is a very versatile Battleship compared to Yamato and Großer Kurfürst and that gets reflected in the numerous skillbuilds you can take for your captain. I'm making this guide with some tips from my clanmates from |OP|. Today I'd like to take a moment to share my experiences and tips on how to play my favourite tier X battleship: Montana. > General guide on how to play Battleships This is my third guide in my "how to" series.
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